Data normalization. pepakura designer 412/11/2023 Now you DON'T want to go using just any model to have it be built out of paper. etc, then you would have to look into other model formats. Now if you were to say, need lights, cameras, animations, or rigged models. So as you can see, ".obj" works great for plan models. But of course all you need for pepakura is the plan mesh (verts, tris,(no polys)), and possibly UVW coordinates if you were to use textures. ".obj" is only capable of storing vertex, polygon, normals (I may have missed a few), and UVW mapping data, and it's own little material library setup. Now all the different model formats are only capable are storing certain parameters. ![]() Like sound or video, the format doesnt matter, it still is what it is. You would be able to convert any model in any 3d application, to just about every format you need. It's not the format you should be worried about, it's the models themselves.
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